;
;_tFCYڍsoB

[statedef 10000]
type=a
movetype=a
physics=n
ctrl=0
sprpriority=5

[state ]
type=changestate
trigger1=!ishelper&&ifelse(sysvar(0)%257000!=256006,1,floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1)
trigger2=ishelper
trigger2=ifelse(root,sysvar(0)%257000!=256006,1,!ishelper(103000))
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=30010
value=30010
ignorehitpause=1



;ϐB
[state ]
type=varset
trigger1=1
fvar(0)=0.02
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(1)=165
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=-100
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=30
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=random
ignorehitpause=1



;B
[state ]
type=stopsnd
trigger1=animelemtime(1)=0
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,30
freqmul=0.8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,30
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=0.9
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=0.8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s10000,23
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s10000,24
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=720-6
value=s206,21
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=240
trigger2=animelemtime(16)=360
trigger3=animelemtime(16)=480
trigger4=animelemtime(16)=600
trigger5=animelemtime(16)=630
trigger6=animelemtime(16)=660
trigger7=animelemtime(16)=690
trigger8=animelemtime(16)=720
value=s10000,25
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=240
trigger2=animelemtime(16)=360
trigger3=animelemtime(16)=480
trigger4=animelemtime(16)=600
trigger5=animelemtime(16)=630
trigger6=animelemtime(16)=660
trigger7=animelemtime(16)=690
trigger8=animelemtime(16)=720
value=s10000,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=289
trigger3=animelemtime(17)%10=0
value=s10000,20
freqmul=1+0.2*cos(random)
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)=290
value=s10000,5
freqmul=0.7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)>=290&&animelemtime(17)<=294
value=s10000,24
volume=255
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(17)>=340&&animelemtime(17)<=369
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/30)*(animelemtime(17)-340)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=370&&animelemtime(17)<=399
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=400&&animelemtime(17)<=489
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/90)*(animelemtime(17)-400)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/60)*animelemtime(1))),floor(256*cos((pi/2/60)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(16)<=119
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=120&&animelemtime(16)<=179
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/60)*(animelemtime(16)-120))),floor(256*sin((pi/2/60)*(animelemtime(16)-120)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=240&&animelemtime(16)<=240+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-240))),floor(256*sin((pi/2/30)*(animelemtime(16)-240)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=360&&animelemtime(16)<=360+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-360))),floor(256*sin((pi/2/30)*(animelemtime(16)-360)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=480&&animelemtime(16)<=480+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-480))),floor(256*sin((pi/2/30)*(animelemtime(16)-480)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=600&&animelemtime(16)<=600+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-600))),floor(256*sin((pi/2/30)*(animelemtime(16)-600)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=630&&animelemtime(16)<=630+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-630))),floor(256*sin((pi/2/30)*(animelemtime(16)-630)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=660&&animelemtime(16)<=660+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-660))),floor(256*sin((pi/2/30)*(animelemtime(16)-660)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=690&&animelemtime(16)<=690+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-690))),floor(256*sin((pi/2/30)*(animelemtime(16)-690)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=720&&animelemtime(17)<=399
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor(80*sin((pi/2/20)*animelemtime(1))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=20&&animelemtime(16)<=-1
time=2
freq=180
ampl=floor(3*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
time=2
freq=180
ampl=floor(80*sin((pi/2/30)*animelemtime(16))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=240&&animelemtime(16)<=719
time=2
freq=180
ampl=floor(2*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=240&&animelemtime(16)<=240+8-1
trigger2=animelemtime(16)>=360&&animelemtime(16)<=360+8-1
trigger3=animelemtime(16)>=480&&animelemtime(16)<=480+8-1
trigger4=animelemtime(16)>=600&&animelemtime(16)<=600+8-1
trigger5=animelemtime(16)>=630&&animelemtime(16)<=630+8-1
trigger6=animelemtime(16)>=660&&animelemtime(16)<=660+8-1
trigger7=animelemtime(16)>=690&&animelemtime(16)<=690+8-1
trigger8=animelemtime(16)>=720&&animelemtime(16)<=720+8-1
time=2
freq=180
ampl=floor(30*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=720&&animelemtime(17)<=-1
time=2
freq=180
ampl=floor(3*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)>=0&&animelemtime(17)<=290+3-1
time=2
freq=180
ampl=floor(5*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=290+3-1
trigger3=animelemtime(17)%10>=0&&animelemtime(17)%10<=2
time=2
freq=180
ampl=floor(30*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)>=300&&animelemtime(17)<=329
time=2
freq=180
ampl=floor(70*sin((pi/2/30)*animelemtime(17))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1


;FύXB
[state ]
type=afterimage
trigger1=animelemtime(1)=0
time=var(1)
length=60
timegap=30
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=0,0,0
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
trans=add1
ignorehitpause=1
[state ]
type=afterimage
trigger1=animelemtime(16)=0
time=0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(2)>=0&&animelemtime(2)<=var(1)-31
trans=addalpha
alpha=floor(256*cos((pi/2/(var(1)-30))*animelemtime(2))),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(16)>=-30&&animelemtime(16)<=59
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(16)>=60&&animelemtime(16)<=179
trans=addalpha
alpha=floor(256*sin((pi/2/120)*(animelemtime(16)-60))),0
ignorehitpause=1
[state ]
type=allpalfx
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=299
trigger3=animelemtime(17)%10=0
time=2
invertall=1
ignorehitpause=1



;qbgdČB
[state ]
type=velset
trigger1=animelemtime(1)>=0&&animelemtime(2)<=-1
x=0
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=animelemtime(1)>=0&&animelemtime(2)<=-1
x=1-random%3
y=1-random%3
ignorehitpause=1



;B
[state ]
type=velset
trigger1=animelemtime(2)=0
x=-0.8
y=((var(2)+40-pos y)/var(1))-0.5*var(1)*fvar(0)
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(2)>=0&&animelemtime(2)<=var(1)-1
y=fvar(0)
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(16)>=0&&animtime<=-1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(16)>=0&&animelemtime(16)<=119
y=0
ignorehitpause=1



;XyuCNB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%3=0
anim=10310
scale=2,2
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(var(55)%18>=0&&var(55)%18<=9,10190+var(55)%18,70190-10+var(55)%18)
scale=1,1
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10370
scale=0.1,0.1
pos=0,-44
random=10,10
vel=(6+6*cos(random))*cos(var(55)),(6+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=214748345
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;ȃI[B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=-1
anim=10100
trans=addalpha
alpha=0,128
scale=0.11*(0.7+0.1*cos(var(55))),0.11*(0.7+0.1*cos(var(55)))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=24
anim=10100
trans=addalpha
alpha=0,128+floor(128*sin((pi/2/25)*animelemtime(16)))
scale=0.11*(0.7+0.3*animelemtime(16)),0.11*(0.7+0.3*animelemtime(16))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=24
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/25)*animelemtime(16))),floor(256*sin((pi/2/25)*animelemtime(16)))
scale=0.11*(0.7+0.3*animelemtime(16)),0.11*(0.7+0.3*animelemtime(16))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;UŁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=-1
trigger1=animelemtime(1)%2=0
anim=10034
scale=0.6,0.6
pos=0,-44
vel=(3+6*cos(random))*cos(var(55)),(3+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=34
trigger1=animelemtime(16)%2=0
anim=10034
scale=0.6,0.6
pos=0,-44+var(2)+40
vel=(3+6*cos(random))*cos(var(55)),(3+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;IȔIȁB
[state ]
type=explod
trigger1=animelemtime(16)>=-4&&animelemtime(16)<=-1
anim=10070
scale=0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5)),0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=34
anim=10070
scale=0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5)),0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;B
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10890
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;B
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10780
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10800
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;ΒB
[state ]
type=null;explod
trigger1=animelemtime(70)=0
anim=10841
scale=0.7,0.7
pos=0,-pos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(70)=0
anim=10850
scale=1,1
pos=0,-pos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(70)>=0&&animelemtime(70)<=9
anim=10860
random=10,0
scale=0.5,1
pos=0,-pos y+30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;AWXgB
[state ]
type=null;explod
trigger1=animelemtime(70)>=0&&animelemtime(70)<=999
trigger1=animelemtime(70)%30=0
anim=10811
id=10000
scale=0.2,0.2
pos=39,-42
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;fB
[state ]
type=explod
trigger1=animelemtime(17)>=0&&animelemtime(17)<=1
anim=10920
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;fB
[state ]
type=null;explod
trigger1=animelemtime(16)=620
anim=10910
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(16)=780
anim=10930
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;܂łH
[state ]
type=null;varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
var(0)=0
ignorehitpause=1
[state ]
type=null;changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
value=201
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1


[Begin Action 30010]
5030, 0, 0, 0, 3
5030, 10, 0, 0, 30
5030, 20, 0, 0, 9
5030, 30, 0, 0, 9
5030, 31, 0, 0, 9
5030, 40, 0, 0, 9
5030, 41, 0, 0, 9
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 3
-1, 0, 0, 0, 840
-1, 0, 0, 0, 720




[Begin Action 30010]
5030, 0, 0, 0, 3
5030, 10, 0, 0, 30
5030, 20, 0, 0, 9
5030, 30, 0, 0, 9
5030, 31, 0, 0, 9
5030, 40, 0, 0, 9
5030, 41, 0, 0, 9
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 3
-1, 0, 0, 0, 110
800, 3, 0, 0, 72
800, 4, 0, 0, 4
800, 5, 0, 0, 4
800, 6, 0, 0, 5
800, 7, 0, 0, 5
800, 8, 0, 0, 5
800, 9, 0, 0, 5
0, 0, 0, 0, 4
3020, 0, 0, 0, 4
3020, 1, 0, 0, 4
3020, 2, 0, 0, 40
3020, 3, 0, 0, 4
3020, 4, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 999

[Begin Action 30011]
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 8, 0, 0, 3
3020, 9, 0, 0, 3
3020, 10, 0, 0, 3

[Begin Action 30012]
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 3, 0, 0, 3
420, 2, 0, 0, 3
0, 0, 0, 0, 4
3020, 0, 0, 0, 4
3020, 1, 0, 0, 20
3020, 2, 0, 0, 4
3020, 3, 0, 0, 4
3020, 4, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 999
